Metal Warriors

Metal Warriors Ausschnitt aus dem Veranstaltungsplakat. (Bild pd)

Metal Warriors ist ein von LucasArts entwickeltes und von Konami exklusiv für das Super Nintendo Entertainment System in Nordamerika im April veröffentlichtes Side-Scrolling-Action-Plattform-Run- und Gun-Videospiel. Es wird oft von vielen als. Details von Metal Warriors Productions in Neuheim (Adresse, Telefonnummer, Mobile, E-Mail, Fax, Homepage). Die Heavy-Metal-Veranstaltungen von Metal Warriors im «Topas The Club» Zug werden nicht mehr fortgesetzt. Dies teilt der Neuheimer. Hier findest du alle Infos zum Actionspiel Metal Warriors von für SNES: Release, Gameplay und alles, was ihr wissen müsst. Metal warriors/Herz aus Stahl/Fighting the world (live) - Manowar: ppimissold.co: Musik.

Metal Warriors

Metal warriors/Herz aus Stahl/Fighting the world (live) - Manowar: ppimissold.co: Musik. Metal Warriors ist ein von LucasArts entwickeltes und von Konami exklusiv für das Super Nintendo Entertainment System in Nordamerika im April veröffentlichtes Side-Scrolling-Action-Plattform-Run- und Gun-Videospiel. Es wird oft von vielen als. Metal Warriors Nintendo Super NES - Kostenloser Versand ab 29€. Jetzt bei ppimissold.co bestellen!

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Although this weapon had a faster rate of fire than the Nitro's plasma rifle, it was less powerful and far less accurate. The close-combat weapon of the Havoc was a bladed chain-weapon that had excellent range and could be swung with a fair degree of speed.

Although lacking a jet-pack, the Havoc's feet were equipped with rocket-driven jumpjets, which allowed it speed across the ground or take to the air in a boost-assisted jump.

Jumping in general was handled with the B button; the placement of the X and B buttons made boost-jumps a challenging prospect.

Defensive measures were provided by a simple but effective ballistic shield. The Havoc was clearly designed for shock-assaults, and while not as mobile or advanced as the Nitro, the Havoc bore arguably heavier armor.

Prometheus: The Prometheus assault suit was little more than a walking gun; it is slow, yet powerful. A pair of tank-sized battle cannons sat upon the shoulders of the burly assault suit.

The pilot could fire the weapon and allow the solid shell to impact with the target, or they could airburst the round, causing a multi-directional explosion of shrapnel this was frighteningly effective in conjunction with the "rubber bullet" power-up.

Close quarter combat was handled by an onboard flamethrower that was capable of covering mech-sized targets in a bath of fire, a swift death if the opponent was unable to move away.

The Prometheus was also able to deploy "floater mines" which would discourage aerial targets. Because this walking tank could not jump, fly, or sprint, it was an easy target and therefore equipped with an energy shield that offered degrees of protection, as well as the game's best armor at full health, the Prometheus was capable of surviving two fully charged blasts from the Ball's fusion cannon.

Although not as mobile as other suits, the Promethus carried a bridge-layer, which would allow it to cross chasms. Spider: An advanced reconnaissance assault suit, the Spider looked much like its namesake.

Bearing six mechanical legs, the Spider was able to traverse almost any terrain, including vertical walls and cliff faces.

The Spider was even capable of hanging from the ceiling. The primary ranged weapon was fired by the "gun drone", a small robotic entity that hovered over the assault suit.

It fired a plasma-based weapon similar to that of the Nitro. When an enemy grew close, the drone became a melee weapon by smashing into the opponent.

The Spider also had a web-shooting weapon capable of paralyzing opponents. The Spider had a visually unique shield system that acted as an active-camouflage cloaking field to hide from opponents.

While the cloaking portion of this ability was useless in multiplayer mode, as a result of the game's split-screen display, this shield also worked to reduce incoming damage from bullets to the Spider.

Although able to jump, the Spider had no hover capability, but its wall-walking and fast rate of movement made up for this in skilled hands.

Ballistic: The Ballistic assault suit was odd in that it is both highly mobile and completely immobile. By collapsing its frame into a sphere, the Ballistic was able to speed across terrain at break-neck speeds, but in order to fire its weapons, the mech had to deploy stabilizers, effectively pinning it to the ground.

The main weapon was a high-caliber machine gun. Secondary fire was supplied in the form of fusion cannon.

The fusion cannon was actually more destructive than the machine gun, but needed to be charged up in order to be used.

The pilot could charge for a short time and fire a burst of smaller bolts, or store the energy and unleash a massive blast that was capable of wiping out almost any target in a single shot.

Armored plates served as a shield against incoming fire, and while the Ballistic mech lacked a melee weapon, it didn't necessarily need one.

By rolling into a sphere, the assault suit could rotate in place to store up energy and then smash itself into the enemy. The Ball could also jump while in movement mode.

Drache: Considered to be the pinnacle of military technology, the Drache was a highly mobile aerial assault suit.

Except for landing, the Drache was incapable of operating on the ground. In terms of offense, the Drache really only had two weapons.

The main weapon was a rapid-fire plasma gun that was capable of firing in any direction the direction of fire was determined by the button s pressed , making the Drache useful against both ground and air targets.

While effective, this weapon was nothing when compared to the Drache itself. By folding inward, the Drache could dive-bomb enemy targets.

While diving, the Drache was protected by an energy shield in addition to being driven by boosters. The resultant effect of the speeding Drache colliding with an enemy was devastating.

Despite the lack of equipment, the Drache was extremely mobile, so the pilot was expected to make good use of that feature. Each suit is also equipped with a backpack unit that can use backpack power-ups.

These backpack power-ups were: rocket launcher, grenade launcher, mine layer, or a gravity inverter. Like the suit's ranged gun, the backpack unit may be disabled if the suit takes significant damage.

Players can also collect various upgrades for the suit's primary gun that alters their shot as well as health power-ups, which instantly restore a damaged suit to full health.

Both the powered-up ranged gun and the backpack items may be disabled if the suit suffers a significant amount of damage.

At any given time or when it is almost completely destroyed, players can abandon their suit and scramble around the stage to find a new one, allowing to remain in the game even if their assault suit was destroyed.

During certain points in the game, the players would be required to eject from their suit to switch between units and activate switches to open doors.

Stone can also fit into smaller spaces and scout ahead without attracting the attention of most enemies, as some of them ignore unsuited marines.

However, being outside of a mech suit is an extremely risky proposition, as Stone can be instantly killed by a powerful enemy fire and enemy soldiers can also steal the player's current mech suit to use it in their favor.

A notable feature of the game is the lack of GUI , as every action is visually represented; [10] All of the mech suits show progressive battle damage when they take on enemy fire, while Stone displays how many hit points he has remaining after taking shots from enemy soldiers.

Prior to starting a playthrough, players can choose to adjust a number of default settings at the options menu such as the main character's name, control for each mech suit and disable cutscenes.

Metal Warriors takes place in the year , where the United Earth Government is under siege from the Dark Axis military force led by the dictator Venkar Amon, who has waged a war against them for three years on Earth, however the titular freedom-fighting group equipped with robotic combat suits are the few remaining people defending the planet.

Assuming the role of lieutenant Stone, [4] players control him through a variety of missions that initially are set in space and completing objectives such as rescuing agent Marissa from Axis 5 and capturing both an enemy supply ship and a heavily guarded asteroid base in order to obtain vital resources for the group, with the latter proving to be successful enough to promote Stone from lieutenant to captain of his crew.

After the recent event, the group is tasked with disabling an anti- spacecraft cannon located in Alaska to ensure safe landing for air operations that would eventually lead to the removal of Axis forces on Earth.

After stealing the experimental flying Drache machine from a jungle facility on Chile , fighting through the bombed-out Dorado city, capturing subterranean mining Axis installations and obtaining a command key from an enemy communication tower , the group finally reaches the Axis command center where a super weapon is rumored to be in construction, with Stone and his crew leading the final assault.

Stone safely escapes from the explosion but his Nitro suit is wrecked after landing on the ground, marking an end for both Dark Axis and the war.

Metal Warriors shares the same game engine written by former Sega of America technical director Toshiyasu Morita as with Zombies Ate My Neighbors , albeit modified and improved upon its previous iteration, which allowed its creation process to go fast and smoothly.

The game originally went and was previewed by Nintendo Power in their July issue under the title Battledroids , which proved to be difficult to obtain due to being an official terminology from George Lucas ' Star Wars.

Metal Warriors was first showcased to the public during Winter CES in , before being released exclusively in North America on April of the same year.

Metal Warriors was positively received upon release, earning praise for its level designs, [20] [22] [24] [23] graphics, [20] [21] [22] [33] [23] two-player deathmatch mode, [20] [21] [22] [33] [23] diverse selection of playable mechs, [20] [21] [22] [33] and ability to leave one's mech suit.

Most critics described the game's difficulty as extremely challenging without being frustrating, [20] [21] [22] [24] though a few complained at the lack of a password system.

Some critics noted Metal Warriors is similar to earlier games, though this typically did not lower their opinion of it.

The four reviewers of Electronic Gaming Monthly , for example, acknowledged that the game is very similar to Cybernator , but judged it to be an outstanding game due to the heavy challenge and simple controls.

Since its initial release, Metal Warriors has gained a cult following. From Wikipedia, the free encyclopedia. UBM Technology Group.

Archived from the original on 5 April Retrieved 12 May Archived from the original on 29 November Archived PDF from the original on 20 September Retro Gamer.

Imagine Publishing. Game Revolution. Archived from the original on 12 May Retrieved 26 May Ziff Davis.

Archived from the original on 8 August Nintendo Power. Nintendo of America. March EGM 2. Sendai Publishing.

Hardcore Gaming Archived from the original on 2 August Galaz, Helio Club Nintendo in Spanish. Editorial Televisa.

Metal Warriors Nintendo Super NES - Kostenloser Versand ab 29€. Jetzt bei ppimissold.co bestellen! Gildenübersicht für die Hordegilde 'Metal Warriors' auf Dethecus – EU. Entdecken Sie Veröffentlichungen von Mega Metal Warriors auf Discogs. Kaufen Sie Platten, CDs und mehr von Mega Metal Warriors auf dem. Vergleichen Sie aktuelle und in der Vergangenheit erzielte Metal Warriors Preise (Super Nintendo). Preise für "Nur Spiel", "Komplett" und "OVP" werden täglich. Thrash Metal Warriors von Various portofrei bei Ex Libris kaufen. Entdecken Sie die grosse Auswahl an CDs aus der Kategorie Heavy Metal im. Home Spiele Metal Warriors. Der Artikel wurde dem Warenkorb hinzugefügt. Beschreibung anzeigen. Heavy Metal. In den Warenkorb. Click 0. Zur Kasse. Ihr könnt aus insgesamt 6 verschiedenen Kampfeinheiten wählen. Dein Kommentar wurde nicht gespeichert. Click to see more logge dich einum diese Funktion nutzen zu können. Actionplatformer. Ziff Davis. March Sendai Publishing. After successfully completing a few missions in space rescuing a pilot, gathering intelligence, defending a ship and capturing a mining facility the United government learn more here an anti-spacecraft cannon in Alaska in order to safely begin removing Axis forces from Earth. The Ball could also jump while in movement mode. Game Informer. The game was released exclusively in North America in April of

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Da jegliche Art von Speicherständen oder Continues fehlen, ist der Titel extrem schwer ausgefallen. Nur angemeldete Benutzer können kommentieren und bewerten. Beschreibung anzeigen. Dein Kommentar wurde nicht gespeichert. Bei Fragen oder Problemen nutze bitte das Kontakt-Formular. Nur für registrierte User. Neueste zuerst. Weitere Informationen zu unseren Apps finden Sie Nkl Gewinnchancen. Ihr Warenkorb wurde nun mit diesen Artikeln ergänzt. Älteste zuerst. Bitte beachte unsere Richtlinien zum Erstellen von Kommentaren. Allgemeine Informationen. Bitte melden Sie sich an, um das Produkt zu bewerten. Metal Warriors Super Console in Italian. It fired a plasma-based weapon similar to that of the Nitro. The primary ranged weapon was fired by the "gun drone", a small robotic entity that hovered over the assault suit. The Prometheus was also able to deploy "floater mines" which would discourage aerial targets. The list of authors can be seen in the page history. The player could fly in Metal Warriors manner similar to the nitro; but Beste in Gettenbach finden understandably slower. A pair of tank-sized battle cannons sat upon the shoulders of the burly assault suit. Retrieved 12 May The original article was at Metal Warriors. When just click for source enemy grew close, the drone became a melee weapon by smashing into the opponent.

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